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US Imperialism And Quake (1998), Or How I Learned To Stop Worrying And Love The Strogg

“Story in a game is like a story in a porn movie.” John Carmack once said, when id’s Tom Hall was getting too caught up in the deep lore of hit 1995 classic shooter Doom during development. “It’s expected to be there, but it’s not that important.” In 1996 id Software released a game called... Continue Reading →

In A Cave! With A Box of Scraps! – Iron Man And Futurism

“We declare that the splendour of the world has been enriched by a new beauty: the beauty of speed. A racing automobile with its bonnet adorned with great tubes like serpents with explosive breath...a roaring motor car which seems to run on machine-gun fire, is more beautiful than the Victory of Samothrace.” – F.T. Marinetti... Continue Reading →

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